Play the biggest historical add-on ever created for the Battle for Wesnoth! Go back in time to the XVII century where 8 european states fight for wealth, territory and survival! History in Wesnoth? Is this even possible? Yes!
To Lands Unknown Forum topic Download To Lands Unknown Version: 3.1.3 Author: inferno8ġ7th Century Eastern Europe at War (EEaW) Eastern Europe at War (EEaW) If you have problems with downloading this add-on, try using add-on server web interface:
If you encounter any bugs, please notify the campaign author, so the patch can be delivered. (25 scenarios, some of which are dialog-only - Requires 'Era of Magic' add-on) a special gameplay mode offering an alternative story progression
a completely different universe, not BfW related more than 200 unique animated units (all from the Era of Magic add-on) multihex terrain visuals (images covering entire maps to simulate height for example)
This is the most visually sophisticated add-on ever created for the Battle for Wesnoth. Reveal Mehir's destiny, visit many exotic places during his journey, encounter strange nations and learn about their intentions. To Lands Unknown Hear the story of Mehir, a young city guard from al-Kamija - an isolated city in the middle of the Great Desert, where people and jinns live together. Needed for BMR & Trinity campaigns, for which these factions play the dominant role.Īrchaic Era Forum topic Download Archaic Era Version: 1.8.10 Author: doofus-01 The similar factions in Ageless Era are taken from here (this is not just a subset of Ageless Era), but these are independent projects so there are some differences: this era will have more up-to-date artwork the Ageless versions will have adjustments to make these factions play well with all the other collected factions. Partially animated, somewhat balanced, at least for the central factions. Phantom - Ancient Egyptian Ghosts (sort of) Menagerie - Hodge-podge of units, mostly Sci-Fi inspired Primeval - Racist Olympian superhumans with odd coloration The extended version has more factions, but they are less balanced. the default Undead and default Loyalists Ukians - Human faction, offshoot of Loyalists but they have dogs Khthon - Animals under the control of some sort of puppet-masters-like spirits Despair - Medieval Euorpean Ghost faction Northern Orcs - an expansion of the mainline Orcs/Northerners On the other hand, a lot of multiplayer maps, factions, and eras will work with very little lost if you brute force them into the current version of the game.Archaic Era The central factions of this era consist of: I would say in general that campaigns have had it the worst, because changes to dialog tags or "event" movement can make many of them skip triggers that are supposed to happen. some of them WILL work in current wesnoth, some will generate one-off error messages, but can be clicked past and continue, and a a good number of them really are unusuable or will "loop" their error messages so that you can't continue.
I think the reason the old list was so huge was because versions 1.8 lasted so long.Īdd on list You can technically manually download old mods and move them into your wesnoth folder. Downloading from website will have the same reduced list compared to 5 years ago as downloading from steam. The thing is that people got less aggresive re-uploading them to be compatible with new versions of wesnoth.